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Hi,

Thank you for your reply.

You can view and download our Free Exploratory QA Report for PANIC TOWER 48, including the screenshots taken during our testing session, using the link below:

https://drive.google.com/file/d/1Udd0tTlQpHBBjor-ZBkSWN0mLm45xyrn/view?usp=sharing

As this was a free exploratory test, the report is based on a single testing session and is not intended to be an exhaustive QA, compatibility, or regression test.

There were quite a few observations during the session, so the report ended up being more detailed than initially expected.

Please take your time to review it. If you are comfortable with it, we would be happy to use this report as a portfolio example on the Libert Family Studio website.

Thank you again for giving us the opportunity to test PANIC TOWER 48.

Best regards,

Robert Libert Libert Family Studio

I also prepared a complete free QA report with screenshots.

Would you allow Libert Family Studio to publish this report on our website as a portfolio example? The report would include the name of your game and the screenshots taken during the test.

I will not publish it without your permission.

Thank you very much for taking the time to test the 48-floor scenario and for writing such detailed feedback. This is very helpful, especially the issues with character movement, route feedback, smoke visibility, helicopter behavior, and the feeling of repetition during longer play.

I would also be very interested in seeing the full QA report and screenshots.

Before I give permission for the report to be published on the Libert Family Studio website, could you please send me the complete report for review first?

Once I have reviewed the report and screenshots, I’ll be happy to let you know whether I’m comfortable with it being used as a portfolio example.

Thank you again for testing PANIC TOWER 48 so thoroughly.

Hi! I tested the 48-floor scenario and found the concept interesting, but I encountered several issues:

  • Some characters appear to float above the floor, walk backwards or move without leg animations.
  • Firefighters sometimes move horizontally between floors instead of following the stairs or escalators.
  • Selecting RIGHT can sometimes make a character move left.
  • The character action window can be hidden behind the right-side menu.
  • The fire effect looks like a rectangular image pasted over the room and does not blend with the environment.
  • Characters become incapacitated from smoke even when no smoke is visible around them.
  • The helicopter arrives but does not evacuate the incapacitated survivors on the roof, and no message explains what is required.
  • The yellow waiting-person indicator should be clickable so the camera can locate and select that person.
  • Broken elevators display a status message, but the game does not explain what action the player should take.

After a while, the gameplay became repetitive because I was mostly selecting people and sending them left or right without clearly understanding whether my decisions were helping. Clearer objectives, visible smoke, route feedback and easier group management would improve the experience considerably.

I took screenshots of these issues if you would like to see them.

Tested by Libert Family Studio — Solo QA test.